Anim 130Anim 132Anim 134Anim 135Anim 136Anim 145Anim 146Anim 148Anim 172Anim 175
ANIM 175 — Web Animation With Flash                
  3 Units

Degree Appropriate

Prerequisite: ARTC 70
Principles and design considerations of animation for the Web will beexplored and developed through use of professional Web animation
software.
ANIM 172 — Motion Graphics With After Effects           3 Units
Degree Appropriate

Prerequisite: ARTC 70
Explores the creative and technical processes for building motiongraphics using After Effects and/or other industry appropriate software. 2D and 3D compositing, animation, audio/visual effects, editing and rendering of motion-graphics for video, CD and DVD formats will be taught.
ANIM 148 — Demo-Reel                  1.5 Units
Degree Appropriate

Prerequisite: ANIM 130
Production of a demo-reel representative of student interest, strength
and skill for entry into animation fields, professional schools or baccalaureate institutions.
ANIM 146 — Advanced 3-D Animation               
3 Units

Degree Appropriate

Advisory: ANIM 132 or 142
Animation of a pre-selected 3-D dynamic environment project and
development of characteristics and personality of 3-D characters through animation.
ANIM 145 — Advanced 3-D Modeling                  
3 Units

Degree Appropriate

Advisory: ANIM 142 or ANIM 132
An advanced course in 3-D modeling with a focus on designing, modeling, and rigging a character for animation.
ANIM 136 — Animation Environment Layout              3 Units
Degree Appropriate

Advisory: ANIM 132 or ANIM 142
Create a digital 3D environment. Design, model, texture, and light a 3D digital environment for a computer graphics game, TV program or film.
ANIM 135 — Visual Effects II: Particle Systems               1.5 Units
Degree Appropriate

Advisory: ANIM 134
Advanced course in the creation of computer animated particle systems that imitate the natural forces of nature, the physical forces of the
universe and plasma forces of combustion.
ANIM 134 — Visual Effects I: Dynamics              
1.5 Units

Degree Appropriate

Advisory: ANIM 132 or ANIM 142
Advanced course exploring the animation techniques called dynamics. Covers building material for 3-D objects using bitmaps to create texture maps and using light effects in 3-D computer environments.
ANIM 132 — Modeling, Texture Mapping and Lighting          3 Units
Degree Appropriate

Advisory: ANIM 130
Explores 3-D poly-spline modeling and texture mapping and rendering for realistic perspective, reflections, transparency, and background and
environmental building using the Alias MAYA software. Includes camera animation with stage and environmental scenes featuring fly-throughs
and colored lighting effects.
ANIM 130 — Introduction to 3-D Computer Animation         3 Units
Degree Appropriate

Explores 3-D computer animation interfaces, use of polygons,perspective views, contouring, links, external processors for specialcomputer effects, and using the Alias MAYA software. 3-D modeling,
rendering, and animation of primitive and complex poly-spline meshes used in environments, and following a story board developed for scene
sequencing are included.
Anim 121Anim 131

ANIM 131: Introduction to Gaming

3 Units, Lecture/Lab

CSU Transferrable
Prerequisite: ARTC 70 or GRAP 10
The field of game design including the principles, tools, and strategies for designing various types of games.

ANIM 121: The Nature and History of Animation

3 Units Lecture CSU Transferable

History of animated film and its relationship to the disciplines of art, communication, theater, music, literature, film making, philosophy, and world history. Includes early pioneers through current visionaries, social influences that affected the development of animated film and the social impact of the animated product, and the differences between live action film and inanimate, nonliving objects in a variety of forms such as two-dimensional, clay, or computer created.

Anim 101Anim 104Anim 108Anim 109Anim 111Anim 115Anim 116Anim 117Anim 120ArtC 66
ARTC 66 — Portfolio     3 Units
Degree Appropriate

Prerequisite: Completion of a minimum of 15 semester units in Advertising Design, Animation, Architectural Design, Art, Fashion Merchandising, IndustrialDesign, Interior Design or Photographics.This course aids individuals from any of the visual art disciplines to assemble a portfolio, book, or package of works of art (that represents
their individual development, interests and/or strengths) for use to enter a four-year institution, professional art school, or a professional
field of choice.
ANIM 120 — Script Development for Animation     
3 Units

Degree Appropriate

Creative and problem solving processes as applied to story and script development. Scripts, screenplays, live action and animated film, and the
practical application of story adaptation to screenplay.
ANIM 117 — Animation Background Layout         
3 Units

Degree Appropriate, CSU

Prerequisite: ANIM 115 or ARTD 16
Basic principles of design and composition as applied to layout and background design for animation. Drawing and painting techniques
exploring rendering, modeling, light logic, perspective, color, space and environments are included.
ANIM 116 — Character Development 1.5 Units
Degree Appropriate

Prerequisite: ARTD 15A or ANIM 104
Techniques for innovation and development of animated characters. Observation of details for drawings of character attitude, personality,
movement, posing, point-of-view, dialog/mouth positions, body language, and development of consistent drawing techniques for model
sheets.
ANIM 115 — Storyboarding       3 Units
Degree Appropriate

Prerequisite: ARTD 15A or ANIM 104
Storyboarding for animation including script, idea and action development. Staging, expression, emotional appeal, camera movement, dialogue and character enhancement, and development will be
included.
ANIM 111 — Animal Drawing        1.5 Units
Degree Appropriate

Prerequisite: ARTD 15A or ANIM 4 or ANIM 104
Explores both traditional and contemporary approaches to sketching and drawing animals. Gesture, anatomical structure, proportion, line and
action analysis will be explored. Requires several off-campus field trips.
ANIM 109 — Advanced Principles of Animation        
3 Units
Degree Appropriate

Prerequisite: ANIM 108
Advanced principles of animation including mechanics of motion, weighted movement, lip sync and expression applied to story, staging, and
character development. Focus will be on the animated film process from script to storyboards, timing sheets, key posing, inbetweening and clean
up through the completion of a final animation.
ANIM 108 — Principles of Animation        3 Units
Degree Appropriate, CSU

Explores the principles of drawing for traditional animation concentrating on the mechanics of movement, timing, and emotion for the creation of expressive line drawings.

ANIM 104 — Drawing Fundamentals        3 Units
Degree Appropriate, CSU

Emphasizes creative expression through the use of drawing media and techniques. Emphasis is placed on use of light logic, atmospheric and linear perspective. Includes basic drawing skills and methods of achieving compositional integrity through objective analysis and
synthesis.

 

ARTD 16 — Drawing: Perspective 3 Units
Degree Applicable, CSU, UC

Prerequisite: ARTD 15A or ANIM 104
Drawing using the elements and principles of linear perspective with lights and shadows to represent natural and fabricated forms. Emphasizes methods and techniques directly related to the artist’s
needs.

ANIM 101 — Drawing - Gesture and Figure          3 Units
Degree Appropriate, CSU

Explores contemporary and traditional approaches to sketching basic objects and the human figure using drawing techniques for rapid visualization.
Emphasizes and develops perceptual and technical skills for capturing basic visual mechanics of motion and gesture.

 

ARTD 17A — Drawing: Life 3 Units
(CAN ART24) Degree Applicable, CSU, UC

Prerequisite: ARTD 15A or ANIM 104
Explores both contemporary and traditional approaches to sketching/drawing the human figure. Surface anatomy, proportion, line, light and shadow, composition, and the expressive potential of the
human figure will be explored.

 

ARTD 23A — Drawing: Head and Hands 1.5 Units
Degree Applicable, CSU, UC

Prerequisite: ARTD 15A or ANIM 104
Contemporary and traditional approaches to constructing images of the human head and hands. Anatomy, proportion, light logic, composition,
expression and the interaction of form and content.

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