ANIM 175 — Web Animation With Flash 3 Units
Degree Appropriate
Prerequisite: ARTC 70
Principles and design considerations of animation for the Web will be
explored and developed through use of professional Web animation
software.
ANIM 172 — Motion Graphics With After Effects 3 Units
Degree Appropriate
Prerequisite: ARTC 70
Explores the creative and technical processes for building motiongraphics
using After Effects and/or other industry appropriate software.
2D and 3D compositing, animation, audio/visual effects, editing and
rendering of motion-graphics for video, CD and DVD formats will be
taught.
ANIM 148 — Demo-Reel 1.5 Units
Degree Appropriate
Prerequisite: ANIM 130
Production of a demo-reel representative of student interest, strength
and skill for entry into animation fields, professional schools or
baccalaureate institutions. Students who repeat this
ANIM 146 — Advanced 3-D Animation 3 Units
Degree Appropriate
Advisory: ANIM 132 or 142
Animation of a pre-selected 3-D dynamic environment project and
development of characteristics and personality of 3-D characters
through animation. Students who repeat this
ANIM 145 — Advanced 3-D Modeling 3 Units
Degree Appropriate
Advisory: ANIM 142 or ANIM 132
An advanced course in 3-D modeling with a focus on designing,
modeling, and rigging a character for animation.
ANIM 136 — Animation Environment Layout 3 Units
Degree Appropriate
Advisory: ANIM 132 or ANIM 142
Create a digital 3D environment. Design, model, texture, and light a 3D
digital environment for a computer graphics game, TV program or film.
ANIM 135 — Visual Effects II: Particle Systems 1.5 Units
Degree Appropriate
Advisory: ANIM 134
Advanced course in the creation of computer animated particle systems
that imitate the natural forces of nature, the physical forces of the
universe and plasma forces of combustion.
ANIM 134 — Visual Effects I: Dynamics 1.5 Units
Degree Appropriate
Advisory: ANIM 132 or ANIM 142
Advanced course exploring the animation techniques called dynamics. Covers
building material for 3-D objects using bitmaps to create texture maps and
using light effects in 3-D computer environments. Students who repeat this
course will improve skills through further instruction and practice.
ANIM 132 — Modeling, Texture Mapping and Lighting 3 Units
Degree Appropriate
Advisory: ANIM 130
Explores 3-D poly-spline modeling and texture mapping and rendering
for realistic perspective, reflections, transparency, and background and
environmental building using the Alias MAYA software. Includes camera
animation with stage and environmental scenes featuring fly-throughs
and colored lighting effects.
ANIM 130 — Introduction to 3-D Computer Animation 3 Units
Degree Appropriate
Explores 3-D computer animation interfaces, use of polygons,
perspective views, contouring, links, external processors for special
computer effects, and using the Alias MAYA software. 3-D modeling,
rendering, and animation of primitive and complex poly-spline meshes
used in environments, and following a story board developed for scene
sequencing are included.
ARTC 66 — Portfolio 3 Units
Degree Appropriate
Prerequisite: Completion of a minimum of 15 semester units in Advertising
Design, Architectural Design, Art, Fashion Merchandising, Industrial
Design, Interior Design or Photographics.
This course aids individuals from any of the visual art disciplines to
assemble a portfolio, book, or package of works of art (that represents
their individual development, interests and/or strengths) for use to
enter a four-year institution, professional art school, or a professional
field of choice.
ANIM 120 — Script Development for Animation 3 Units
Degree Appropriate
Creative and problem solving processes as applied to story and script
development. Scripts screenplays, live action and animated film, and the
practical application of story adaptation to screenplay.
ANIM 117 — Animation Background Layout 3 Units
Degree Appropriate, CSU
Prerequisite: ANIM 115 or ARTD 16
Basic principles of design and composition as applied to layout and
background design for animation. Drawing and painting techniques
exploring rendering, modeling, light logic, perspective, color, space and
environments are included.
ANIM 116 — Character Development 1.5 Units
Degree Appropriate
Prerequisite: ARTD 15A or ANIM 104
Techniques for innovation and development of animated characters.
Observation of details for drawings of character attitude, personality,
movement, posing, point-of-view, dialog/mouth positions, body
language, and development of consistent drawing techniques for model
sheets.
ANIM 115 — Storyboarding 3 Units
Degree Appropriate
Prerequisite: ARTD 15A or ANIM 104
Storyboarding for animation including script, idea and action
development. Staging, expression, emotional appeal, camera movement,
dialogue and character enhancement, and development will be
included.
ANIM 111 — Animal Drawing 1.5 Units
Degree Appropriate
Prerequisite: ARTD 15A or ANIM 4 or ANIM 104
Explores both traditional and contemporary approaches to sketching
and drawing animals. Gesture, anatomical structure, proportion, line and
action analysis will be explored. Requires several off-campus field trips.
ANIM 109 — Advanced Principles of Animation 3 Units
Degree Appropriate
Prerequisite: ANIM 108
Advanced principles of animation including mechanics of motion,
weighted movement, lip sync and expression applied to story, staging, and
character development. Focus will be on the animated film process from
script to storyboards, timing sheets, key posing, inbetweening and clean
up through the completion of a final animation.
ANIM 108 — Principles of Animation 3 Units
Degree Appropriate, CSU
Explores the principles of drawing for traditional animation
concentrating on the mechanics of movement, timing, and emotion for
the creation of expressive line drawings. Students who repeat this
course will improve skills through further instruction and practice.
ANIM 104 — Drawing Fundamentals 3 Units
Degree Appropriate, CSU
Emphasizes creative expression through the use of drawing media and
techniques. Emphasis is placed on use of light logic, atmospheric and
linear perspective. Includes basic drawing skills and methods of
achieving compositional integrity through objective analysis and
synthesis.